How to get core of fantasy
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#How to get core of fantasy psp
A port would have to grapple with some of Crisis Core's stranger design decisions and the limitations of the PSP hardware, like its single analog stick, that feel awkward today. Qualls agrees-both think that Crisis Core was divisive enough to discourage Square from putting in the effort of what would likely be a full-on remake. "I used to sort of think like that, too (why can't Square just remaster this game already?), but having looked into the files and how the internal logic works, I can see why it would be hard for them," Devina says.
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It seems like an obvious choice for Square Enix to port to newer platforms alongside the FF7 Remake, which I said to Devina. Still, even before it's done, this is likely to be the definitive version of Crisis Core for years to come. Qualls wrote some tools to make it easier to view and compare original and new textures for PSP games. "I still have a lot of work to do on the characters and I feel like this is sort of a situation where you find a speck of a dust on the floor, but then more dust near something you already vacuumed," says Devina. Qualls and Devina estimate they're about 90 percent finished with the project, but that last bit of tinkering could go on for a long time.
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The emulator will insert them on the fly. After downloading the files from Github, you simply open PPSSPP's menu with the game running and set it to replace textures with the ones you've downloaded. Installing the hi-res texture pack is easy, too, thanks to emulator PPSSPP.
#How to get core of fantasy mods
The result is great-like the AI-enhanced mods for Final Fantasy 7 and 9, the upscale of Crisis Core looks better than many of Square Enix's own ports. Once he'd posted some initial work on the Qhimm forum, he realized how much it meant to some people, and decided to keep the upscale as close to the original as possible.ĭevina has made a few original additions to liven up the game world, like creating legible textures for signs that were once unreadable blobs. That direction was a deliberate choice for Qualls, who said after playing Crisis Core, he actually didn't love the game. "We've had to make some artistic choices because the original PSP textures were lacking or hid the system's shortcomings, so not everything in the project is going to be a perfect representation of the original, but I like to think most of our decisions won't bother most people," Devina says.Įven before it's done, this is likely to be the definitive version of Crisis Core for years to come.
#How to get core of fantasy ps2
Hopefully when people use our project, they'll see something resembling a PS2 game at least, since a lot of the textures in the game are very Nintendo 64-like."ĭevina pointed out that Crisis Core's textures include some strange choices or oversights, like spelling Nibelheim "Mibelheim." They've been fixing those sorts of mistakes, but have mostly tried to keep their HD version of Crisis Core faithful to the original. "I want people to feel like they're really in Midgar and the game's world, so I don't want blurry textures to remind people they're playing what was originally a handheld game with system limitations. "I felt Crisis Core was overlooked," says Devina, who's still actively working on the Crisis Core Upscale Project as a texture artist. Working with Qualls, modders Devina and Zakkura have upscaled something like 6,000 textures to 4x their original resolution, sometimes creating textures from scratch if the original source couldn't upscale well. He made his project open source, and two other members of the forum, which hosts a number of Final Fantasy modding projects, joined in to help. Thankfully, Qualls wasn't taking it on solo. That meant that much of the work on the Crisis Core Upscale Project had to be done by hand. Unfortunately that resulted in some very poor upscales." "They actually strip out the transparency channel all together and upscale that as a separate image before fusing them back together. "These tools don't handle transparency very well at all," he says.
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And Crisis Core has a lot of textures with transparency. But he says that both tools are built for RGB images, rather than RGBA images-the 'A' is the alpha channel used for transparency. After trying out the popular ESRGAN model, Qualls settled on Topaz AI, which is faster and better documented. Unfortunately, upscaling an entire game isn't as easy as feeding a bunch of jpgs to an AI and letting it work its magic.